Ninety, give or take four
Fast enough to nod, slow enough for words to sit. Below 85 it drags and above 96 it turns into something else. The tempo is doing more work than any plugin you own.
Boom bap is not a preset, it is three habits: the snare arrives a hair late, the hats swing, and the drums come from a record rather than a factory. Get those right at ninety beats a minute and almost anything on top works. Play the kit below with the letters on the pads - that is the sound this whole page is about.
Hit DEMO GROOVE for the pattern, then play over it: rimshot on the offbeats, an open hat before the turnaround, a tom fill at the end of the fourth bar. Finger drumming is how these beats were made before anyone drew them on a grid, and it still gets you a better feel in less time.
None of them are gear. All of them are decisions you make in the first ten minutes.
Fast enough to nod, slow enough for words to sit. Below 85 it drags and above 96 it turns into something else. The tempo is doing more work than any plugin you own.
The second kick just before the fourth beat is the signature. Add a late push at the end of the bar and the loop pulls itself into the next one instead of stopping.
On 2 and 4, dragged a few milliseconds behind the grid. That lateness is the entire feel - a perfectly quantised snare at 90 BPM sounds like a demo, the same snare ten milliseconds late sounds like a record.
Fifteen to twenty-five percent swing, one open hat per loop, and levels that are not all identical. Uniform hats are the fastest way to make a good pattern sound programmed.
Upright bass, a sampled note, or a filtered synth - but short. Trap lets the 808 ring; boom bap gets out of the way so the drums keep hitting. If the bass and the kick fight, move the bass.
The character comes from the source: a break chopped in DrumPad, a filtered loop, a scratch from Scratch Master. Clean drums are a different genre.
Once you can hear the differences here, you can build any of them from the same eight pads.
| Boom bap | Lo-fi | West coast | |
|---|---|---|---|
| Tempo | 88–94 BPM | 70–85 BPM | 90–100 BPM |
| Drums | Chopped break, hard snare | Soft kit, tape-saturated | Crisp machine kit |
| Swing | 15–25 % | 20–30 %, deliberately loose | 5–15 % |
| Bass | Short upright or synth | Warm, rounded, low in the mix | Sustained synth, portamento |
| Top line | Chopped sample, horns, keys | Rhodes, vinyl noise, rain | Whiny lead synth, talkbox |
| Where to build it | DrumPad | Step Sequencer | Analog Synth |
Load a drum break into the sampler and slice it at the transients. You are after the room and the imperfection, not a clean kick - that is what the whole style is built on.
Play the slices back in your own order: kick on 1, kick on the "and" of 3, snare on 2 and 4. The chop gives you the sound; the pattern gives you the song.
Push swing to about 20 %, drop a couple of hats in volume, open one before the turnaround. Play them in on the pads rather than drawing them if you can.
One short note under the kick, one answering the snare. Then stop adding things: boom bap is an argument for space, and every extra layer is spending it.
Chop and play in the first, arrange in the second, dirty it up in the third.
Almost every tool can put a kick on beat one. What separates a hip-hop beat from a drum pattern is everything that happens between the hits: the swing, the velocity spread, the small lateness of the snare, the noise floor of the sample it came from. Those live in a sampler and in your hands, which is why the workflow here is chop first, program second - and why the pads above matter more than another grid would.
Chopping records is the tradition and clearing them is the reality. If a beat is going anywhere public, either license the source or build the break yourself: layer a kick, a snare and a room reverb until you have your own dusty kit. The 5000-sample library that ships with the studio is cleared for use in your productions, which makes it a safe place to start.
A boom bap loop is finished in twenty minutes and a boom bap track takes an afternoon. The difference is arrangement: a variation every eight bars, drums out under the hook, a filtered version of the sample for the second verse, a scratch as punctuation. Keep each version as a preset in DrumPad or export the parts as MIDI to assemble them, and the beat-making hub covers the general rules if you want the theory rather than the genre.
Classic boom bap sits between 88 and 94 BPM. Lo-fi drifts down to 70–85, west coast pushes to 90–100, and modern trap-influenced hip-hop is written at 130–150 but felt at half that.
Swing delays every second sixteenth note. Start at 18–20 %, listen to the hats, and adjust until your head moves without effort. Zero swing is the reason most first beats sound mechanical.
No, but the texture of the genre comes from sampled drums. You can get the same character by layering and saturating your own kit, or by using the cleared 5000-sample library in the studio.
On beats 2 and 4, a few milliseconds behind the grid. That small delay is what makes the beat lean back instead of marching.
Yes. The pads on this page and in DrumPad play from the computer keyboard, and any pattern you can play you can also draw on the grid.
The kit on this page is free and needs no account. The full samplers and drum machines come with the GOONS subscription - €9.90/month, with a 7-day free trial and no card required.
How a beat is actually built - the grid, the swing, the genre. Play the pattern on the page, then open the full machine.
The anatomy of a beat: kick, snare, hats, swing and arrangement, on a grid you can click.
Read it → Guide140 BPM half-time, 808 glides, rolls at 1/16 and 1/32 - built on the same grid.
Read it → GuideSliding 808s, triplet hats and a snare that refuses to land where you expect it.
Read it → GuideHeavy swing, a dusty filter and a kit that sits behind the beat instead of on it.
Read it → GuideMemphis cowbell, distorted 808s and a mix that is supposed to be too loud.
Read it → GuideFour to the floor, offbeat hats, and why the clap lands a hair late on purpose.
Read it →DrumPad with its built-in slicer, the Step Sequencer and 5000 cleared samples. €9.90/month, seven days free, no card.
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