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Trap · 140 BPM half-time

Trap beat maker
808 glides and rolling hats

Trap is written at 140 and felt at 70. The snare waits until beat three, the hats do all the moving, and the 808 slides between notes instead of restriking them. Those three things plus restraint are the genre. The grid below is programmed exactly that way - click the hat row twice on any step to turn it into a roll.

140 BPM 1/32 ROLLS 808 WITH GLIDE BEAT 3 SNARE 16 STEPS 0 INSTALL
Playable · no account

A trap pattern you can take apart

Kick syncopated and doubled, snare alone on step 9, hats on sixteenths with two rolls, and an 808 that glides into each note. Mute the hats and hear how empty trap really is - the space is not a mistake, it is the room the 808 needs.

The five parts

What makes a pattern read as trap

Get these five right and the beat is trap even before you add a melody.

A sixteenth ruler above an eighth ruler with a single centred backbeat marker, illustrating the half-time feel

Written at 140, felt at 70

The grid runs at 130–150 BPM but the backbeat only lands once per bar, so it moves like a 70 BPM beat with twice the resolution. Everything else follows from that double meaning - including why the hats can be so busy without the track sounding fast.

A row of empty step cells with one filled at the middle of the bar, illustrating the snare alone on beat three

Snare on beat three, alone

Step 9 of 16, and nowhere else. No answer on beat one, no fill crowding it. The isolation is what gives trap its weight; adding a second snare halves the impact of the first.

A row of even hat strokes that compresses into two accelerating clusters, illustrating hi-hat rolls

Hats as the whole rhythm section

Straight sixteenths, then rolls: three hits inside one step for a 1/32 triplet, six for a stutter. Vary the volume across the roll so it accelerates rather than stuttering flatly, and leave whole beats empty so the rolls mean something.

Three bass note blocks joined by one sliding pitch line over a stretching waveform, illustrating a gliding 808

An 808 that glides

The defining sound. One long sine with a pitch slide into each new note rather than a fresh attack - the demo above does exactly that. Tune it to the key of the melody or the whole track fights itself.

Kick transients carving notches into a sustained bass envelope with a gain-reduction meter, illustrating kick and 808 sharing the low end

Kick and 808, decided

They occupy the same frequency range, so either the kick is a short click on top of the 808 or the 808 ducks under the kick. Choosing one is mixing; leaving both loud is the most common reason a home trap beat sounds muddy on a car system.

Four bars nearly empty except a dense cluster at the turnaround, illustrating space then detail

Space, then detail

Two bars of near-nothing, then a roll that leads into the turnaround. Trap is an arrangement of holes - the details land because there is somewhere for them to land.

Neighbours

Trap, drill and boom bap on the same grid

Three genres that share a toolkit and disagree about the details.

Trap Drill Boom bap
Tempo 130–150, half-time feel 138–145, half-time feel 88–94, straight
Kick Syncopated, doubled Sliding, often off-grid entirely 1 and the "and" of 3
Backbeat Snare on beat 3 Snare on 3, plus a ghost before it Snare on 2 and 4
Hats Sixteenths with 1/32 rolls Sparse, triplet-heavy Swung eighths
Low end Gliding 808, long decay Sliding 808 with heavy portamento Short bass note
Swing 0–8 % 0 %, the slides carry it 15–25 %
Where to build it Trap Machine Pro DrumPad Hip-hop beat maker →
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A trap beat in four moves

Set 140 and put the snare on 3

One hit, alone, in the middle of the bar. Loop it with nothing else for a few passes so you feel the half-time before you start filling it.

Write the kick around the 808, not the snare

Place the 808 notes first - they are the melody of the low end - then put kicks where they reinforce the attack. Doing it the other way round is how the two end up fighting.

Sixteenth hats, then two rolls

Straight hats first so you can hear the pulse, then convert exactly two steps into rolls: one mid-bar, one leading into the turnaround. Two is usually enough.

Take things out

Mute a hat bar, drop the 808 for two beats before the drop, leave the snare naked somewhere. Trap beats get better by subtraction more often than by addition.

Deep links

The kit for this genre

Program in the first, design the 808 in the third, arrange in the second.

Why an online trap beat maker is enough

Trap needs very few things done very well: a tuned 808, hats you can subdivide freely, and a snare that hits hard on its own. That is a small requirement list, and it is exactly the part a browser studio does without compromise - the sub is a synthesised sine with a pitch envelope, the rolls are a scheduling question, and the snare is a sample. Nothing in the genre depends on hosting a €200 plugin.

Tuning the 808

The most common mistake in home trap production is an 808 that is not in the key of the track. It sounds like a mix problem - the low end wobbles, the beat feels unstable - but it is a tuning problem. Find the root note of your melody, tune the 808 to it, and write the bassline in that scale. Quantum Synthesizer X is a good place to build one from scratch if you want control over the glide time and the decay.

Rolls that sound intentional

A roll is three, four or six hits inside a single sixteenth step. Two things stop it sounding like a glitch: a volume ramp across the hits, so it accelerates into the next beat, and restraint about where you put it. A pattern with two well-placed rolls reads as produced; a pattern with a roll every bar reads as a demo of the roll feature. The hat row in the grid above has two, deliberately.

The rest of the beat

If you want the general theory instead of the genre, the beat-making hub breaks down the five decisions behind any pattern, and the hip-hop page covers the swung, sampled end of the same family.

Questions

Frequently asked

What BPM are trap beats?

They are written at 130–150 BPM, most often 140, but felt at half that speed because the snare only lands once per bar. That is why a 140 BPM trap beat feels slower than a 120 BPM house track.

How do I make hi-hat rolls?

A roll is several hits inside one sixteenth step - three for a triplet feel, six for a stutter. In the grid on this page, click a hat step twice to turn it into a roll. Ramp the volume across the hits so it accelerates into the next beat.

How do I make an 808 slide?

Use one continuous sine or triangle voice and glide its pitch into each new note instead of retriggering it. The demo above does this on every 808 step; Trap Machine Pro and Quantum both give you control over the glide time.

Should the kick and the 808 play together?

Only if one of them gets out of the way. Either use a short clicky kick layered on top of the 808, or duck the 808 under the kick. Two full-range low sounds at once is the usual cause of a muddy trap mix.

Where does the snare go in trap?

On beat 3 - step 9 of a 16-step bar - and generally nowhere else. Keeping it alone is what makes the half-time feel work.

Can I make trap beats online for free?

The grid on this page is free, needs no account and lets you rewrite every track. Trap Machine Pro and the rest of the studio come with the subscription - €9.90/month with a 7-day free trial, no card.

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